Player characters are built using a point allocation system. Characters in Savage Worlds are composed of a variety of statistics. These include Race, Traits, Edges, Hindrances and sometimes Powers.
A character’s race usually refers to his or her species which apply modifiers to other characteristics .
A character’s traits are characteristics that are rated by a single polyhedral die. The more sides the trait is rated in, the better the character is at the trait. So a character with a Strength trait of a ten-sided die (d10) is stronger than a character whose Strength trait is rated with a six-sided die (d6). Traits are divided into attributes, which are inherent, and skills, which are learned. The five attributes used in Savage Worlds are Agility, Smarts, Spirit, Strength and Vigor. Skills represent a characters range of abilities and training. Some examples of skills in Savage Worlds include Fighting, Healing and Stealth.
Characters are also customized with advantages and disadvantages known as Edges and Hindrances. Edges and Hindrances, unlike Traits, are not rated with dice.
In addition to Traits, Edges and Hindrances, a character has the following derived statistics: Pace (ground speed), Parry (the ability to defend one’s self), Toughness (resistance to damage) and Charisma (presence and charm).